您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
750 B
750 B
AddressablesMemoryOptimizations
Link blog post
A small sample project demonstrating how organized AssetBundles can reduce your Unity project's runtime memory.
Included is an example scene demonstrating memory consumtion with/without Addressables. Also included is a modified version of an Addressables AnalyzeRule that outputs fewer AssetBundles by assigning grouped labels for de-duplicated assets that have the same set of AssetBundle parents that are dependent on them. Fewere bundles loaded at runtime = less SerializedFile memory consumed for AssetBundle metadata.
The modified AnalyzeRule can be viewed here.