您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
|
2 年前 | |
---|---|---|
Assets | 2 年前 | |
Packages | 2 年前 | |
ProjectSettings | 2 年前 | |
UserSettings | 2 年前 | |
.gitignore | 2 年前 | |
.vsconfig | 2 年前 | |
LICENSE | 2 年前 | |
README.md | 2 年前 |
README.md
AddressablesMemoryOptimizations
A small sample project demonstrating how organized AssetBundles can reduce your Unity project's runtime memory.
Included is an example scene demonstrating memory consumption with/without Addressables. Also included is a modified version of an Addressables AnalyzeRule that outputs fewer AssetBundles by assigning grouped labels for de-duplicated assets that have the same set of AssetBundle parents that are dependent on them. Fewer bundles loaded at runtime = less SerializedFile memory consumed for AssetBundle metadata.
The modified AnalyzeRule can be viewed here.