一个小示例项目,展示了 AssetBundles 能如何减少您的 Unity 项目的运行时内存。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
GitHub 59012a39 Update README.md 2 years ago
Assets First commit 2 years ago
Packages First commit 2 years ago
ProjectSettings First commit 2 years ago
UserSettings First commit 2 years ago
.gitignore Initial commit 2 years ago
.vsconfig First commit 2 years ago
LICENSE Initial commit 2 years ago
README.md Update README.md 2 years ago

README.md

AddressablesMemoryOptimizations

Official Unity Blog post

A small sample project demonstrating how organized AssetBundles can reduce your Unity project's runtime memory.

Included is an example scene demonstrating memory consumption with/without Addressables. Also included is a modified version of an Addressables AnalyzeRule that outputs fewer AssetBundles by assigning grouped labels for de-duplicated assets that have the same set of AssetBundle parents that are dependent on them. Fewer bundles loaded at runtime = less SerializedFile memory consumed for AssetBundle metadata.

The modified AnalyzeRule can be viewed here.