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31 行
796 B
31 行
796 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InventorySystem : MonoBehaviour
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{
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public GameObject[] inventoryItems;
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public Transform[] spawnPositions;
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GameObject[] spawnedObjects;
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void Start()
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{
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spawnedObjects = new GameObject[inventoryItems.Length];
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}
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public void SpawnItem(int itemNumber)
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{
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if (spawnedObjects[itemNumber] != null)
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return;
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spawnedObjects[itemNumber] = GameObject.Instantiate(inventoryItems[itemNumber], spawnPositions[itemNumber].position, spawnPositions[itemNumber].rotation);
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}
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public void DespawnItem(int itemNumber)
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{
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if (spawnedObjects[itemNumber] == null)
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return;
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Destroy(spawnedObjects[itemNumber]);
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}
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}
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