一个小示例项目,展示了 AssetBundles 能如何减少您的 Unity 项目的运行时内存。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

36 行
1.0 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bbb281ee3bf0b054c82ac2347e9e782c, type: 3}
m_Name: Built In Data
m_EditorClassIdentifier:
m_GroupName: Built In Data
m_Data:
m_SerializedData: []
m_GUID: 33048a4baf2f5424c9f6a554d7c4202c
m_SerializeEntries:
- m_GUID: EditorSceneList
m_Address: EditorSceneList
m_ReadOnly: 1
m_SerializedLabels: []
m_MainAsset: {fileID: 0}
m_TargetAsset: {fileID: 0}
- m_GUID: Resources
m_Address: Resources
m_ReadOnly: 1
m_SerializedLabels: []
m_MainAsset: {fileID: 0}
m_TargetAsset: {fileID: 0}
m_ReadOnly: 1
m_Settings: {fileID: 11400000, guid: 99c87e75b523bd14e9f70b3966d71316, type: 2}
m_SchemaSet:
m_Schemas:
- {fileID: 11400000, guid: eaeccca70e02aff4b9d5b13cd2bcced7, type: 2}