浏览代码

Update README.md

/main
GitHub 3 年前
当前提交
5b69c66c
共有 1 个文件被更改,包括 7 次插入1 次删除
  1. 8
      README.md

8
README.md


# AddressablesMemoryOptimizations
# AddressablesMemoryOptimizations
*Link blog post*
A small sample project demonstrating how organized AssetBundles can reduce your Unity project's runtime memory.
Included is an example scene demonstrating memory consumtion with/without Addressables. Also included is a modified version of an Addressables AnalyzeRule that outputs fewer AssetBundles by assigned grouped labels for de-duplicated assets that have the same set of AssetBundle parents that are dependent on them. Fewere bundles loaded at runtime = less SerializedFile memory consumed for AssetBundle metadata.
正在加载...
取消
保存