using System; using NUnit.Framework; using Unity.Multiplayer.Samples.BossRoom.Shared.Infrastructure; using UnityEngine; namespace Unity.Multiplayer.Samples.BossRoom.Tests.Runtime { public class MessageChannelTests { struct EmptyMessage { } int m_NbSubscribers = 2; int m_NbMessagesReceived; IDisposable SubscribeToChannel(MessageChannel channel) { var subscriptions = new DisposableGroup(); subscriptions.Add(channel.Subscribe(Subscription1)); subscriptions.Add(channel.Subscribe(Subscription2)); return subscriptions; } void Subscription1(EmptyMessage message) { m_NbMessagesReceived++; } void Subscription2(EmptyMessage message) { m_NbMessagesReceived++; } [SetUp] public void Setup() { m_NbMessagesReceived = 0; } [Test] public void MessagePublishedIsReceivedByAllSubscribers() { var messageChannel = new MessageChannel(); var subscriptions = SubscribeToChannel(messageChannel); messageChannel.Publish(new EmptyMessage()); Assert.AreEqual(m_NbSubscribers, m_NbMessagesReceived); subscriptions.Dispose(); } [Test] public void MessagePublishedIsNotReceivedByAllSubscribersAfterUnsubscribing() { var messageChannel = new MessageChannel(); var subscriptions = SubscribeToChannel(messageChannel); messageChannel.Publish(new EmptyMessage()); Assert.AreEqual(m_NbSubscribers, m_NbMessagesReceived); m_NbMessagesReceived = 0; subscriptions.Dispose(); messageChannel.Publish(new EmptyMessage()); Assert.AreEqual(0, m_NbMessagesReceived); } [Test] public void MessagePublishedIsReceivedByAllSubscribersAfterResubscribing() { var messageChannel = new MessageChannel(); var subscriptions = SubscribeToChannel(messageChannel); messageChannel.Publish(new EmptyMessage()); Assert.AreEqual(m_NbSubscribers, m_NbMessagesReceived); m_NbMessagesReceived = 0; subscriptions.Dispose(); subscriptions = SubscribeToChannel(messageChannel); messageChannel.Publish(new EmptyMessage()); Assert.AreEqual(m_NbSubscribers, m_NbMessagesReceived); subscriptions.Dispose(); } } }