Juozas Kasiliauskas
3 年前
当前提交
92948085
共有 20 个文件被更改,包括 2784 次插入 和 14 次删除
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5InverseDynamicsDemoProject/ProjectSettings/DynamicsManager.asset
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126InverseDynamicsDemoProject/ProjectSettings/ProjectSettings.asset
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4InverseDynamicsDemoProject/ProjectSettings/ProjectVersion.txt
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7README.md
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1001Demo_gifs/ID_ExternalForces.gif
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8InverseDynamicsDemoProject/Assets/ID_ExternalForces.meta
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83InverseDynamicsDemoProject/Assets/ID_ExternalForces/Floor.mat
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8InverseDynamicsDemoProject/Assets/ID_ExternalForces/Floor.mat.meta
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84InverseDynamicsDemoProject/Assets/ID_ExternalForces/ID_ExternalForces_Demo.cs
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11InverseDynamicsDemoProject/Assets/ID_ExternalForces/ID_ExternalForces_Demo.cs.meta
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1001InverseDynamicsDemoProject/Assets/ID_ExternalForces/ID_ExternalForces_Scene.unity
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7InverseDynamicsDemoProject/Assets/ID_ExternalForces/ID_ExternalForces_Scene.unity.meta
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85InverseDynamicsDemoProject/Assets/ID_ExternalForces/WindZone.mat
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8InverseDynamicsDemoProject/Assets/ID_ExternalForces/WindZone.mat.meta
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37InverseDynamicsDemoProject/Packages/manifest.json
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283InverseDynamicsDemoProject/Packages/packages-lock.json
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40InverseDynamicsDemoProject/UserSettings/EditorUserSettings.asset
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1001
Demo_gifs/ID_ExternalForces.gif
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class ID_ExternalForces_Demo : MonoBehaviour |
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{ |
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[SerializeField] |
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ArticulationBody m_Root; |
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[SerializeField] |
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Vector3 m_WindForce; |
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List<ArticulationBody> m_Bodies = new List<ArticulationBody>(); |
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[SerializeField] |
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bool b_ApplyExternalForces; |
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[SerializeField] |
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Text m_ExternalStatus; |
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[SerializeField] |
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Text m_ButtonText; |
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List<float> m_ExternalForces = new List<float>(); |
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List<float> m_ZeroList = new List<float>(); |
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void Start() |
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{ |
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m_Root.GetJointExternalForces(m_ExternalForces, Time.fixedDeltaTime); |
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m_ButtonText.text = "Apply Forces: " + b_ApplyExternalForces; |
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// We populate a list with 0s to reset the forces added later
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for (int i = 0; i < m_ExternalForces.Count; i++) |
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{ |
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m_ZeroList.Add(0); |
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} |
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} |
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void FixedUpdate() |
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{ |
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foreach (var body in m_Bodies) |
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{ |
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body.AddForce(m_WindForce * Time.fixedDeltaTime* Random.Range(0.75f, 1.25f)); |
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} |
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m_Bodies.Clear(); |
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m_Root.GetJointExternalForces(m_ExternalForces, Time.fixedDeltaTime); |
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float sum = 0; |
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for (int i = 0; i < m_ExternalForces.Count; i++) |
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{ |
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sum += m_ExternalForces[i]; |
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} |
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m_ExternalStatus.text = "Total External Forces: " + sum.ToString("F2"); |
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if (b_ApplyExternalForces) |
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m_Root.SetJointForces(m_ExternalForces); |
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else |
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{ |
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m_Root.SetJointForces(m_ZeroList); |
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} |
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} |
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public void ToggleApplyForces() |
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{ |
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b_ApplyExternalForces = !b_ApplyExternalForces; |
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m_ButtonText.text = "Apply Forces: " + b_ApplyExternalForces; |
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} |
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private void OnTriggerStay(Collider other) |
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{ |
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ArticulationBody ab = other.GetComponentInParent<ArticulationBody>(); |
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if (ab != null) |
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1001
InverseDynamicsDemoProject/Assets/ID_ExternalForces/ID_ExternalForces_Scene.unity
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文件差异内容过多而无法显示
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