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34 行
1.0 KiB
34 行
1.0 KiB
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "SlideAction", menuName = "State Machines/Actions/Slide")]
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public class SlideActionSO : StateActionSO<SlideAction>
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{
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[Tooltip("Sliding speed on the XZ plane.")]
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public float slideSpeed = 10f;
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}
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public class SlideAction : StateAction
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{
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//Component references
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private Protagonist _protagonistScript;
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private SlideActionSO _originSO => (SlideActionSO)base.OriginSO; // The SO this StateAction spawned from
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public override void Awake(StateMachine stateMachine)
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{
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_protagonistScript = stateMachine.GetComponent<Protagonist>();
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}
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public override void OnUpdate()
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{
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Vector3 hitNormal = _protagonistScript.lastHit.normal;
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_protagonistScript.movementVector.x = (1f - hitNormal.y) * hitNormal.x * _originSO.slideSpeed;
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_protagonistScript.movementVector.z = (1f - hitNormal.y) * hitNormal.z * _originSO.slideSpeed;
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}
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public override void OnStateExit()
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{
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_protagonistScript.movementVector = Vector3.zero;
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}
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}
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