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29 行
792 B
29 行
792 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "ControlWalkingParticlesAction", menuName = "State Machines/Actions/Control Walking Particles")]
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public class ControlWalkingParticlesActionSO : StateActionSO<ControlWalkingParticlesAction> { }
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public class ControlWalkingParticlesAction : StateAction
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{
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//Component references
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private DustParticlesController _dustController;
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public override void Awake(StateMachine stateMachine)
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{
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_dustController = stateMachine.GetComponent<DustParticlesController>();
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}
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public override void OnStateEnter()
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{
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_dustController.EnableWalkParticles();
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}
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public override void OnStateExit()
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{
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_dustController.DisableWalkParticles();
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}
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public override void OnUpdate() { }
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}
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