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148 行
3.7 KiB
148 行
3.7 KiB
using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Events;
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[CreateAssetMenu(fileName = "InputReader", menuName = "Game/Input Reader")]
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public class InputReader : ScriptableObject, GameInput.IGameplayActions, GameInput.IDialoguesActions
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{
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// Gameplay
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public event UnityAction jumpEvent;
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public event UnityAction jumpCanceledEvent;
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public event UnityAction attackEvent;
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public event UnityAction interactEvent; // Used to talk, pickup objects, interact with tools like the cooking cauldron
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public event UnityAction extraActionEvent; // Used to bring up the inventory
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public event UnityAction pauseEvent;
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public event UnityAction<Vector2> moveEvent;
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public event UnityAction<Vector2, bool> cameraMoveEvent;
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public event UnityAction enableMouseControlCameraEvent;
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public event UnityAction disableMouseControlCameraEvent;
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// Dialogue
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public event UnityAction advanceDialogueEvent = delegate { };
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public event UnityAction onMoveSelectionEvent = delegate { };
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private GameInput gameInput;
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private void OnEnable()
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{
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if (gameInput == null)
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{
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gameInput = new GameInput();
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gameInput.Gameplay.SetCallbacks(this);
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gameInput.Dialogues.SetCallbacks(this);
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}
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EnableGameplayInput();
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}
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private void OnDisable()
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{
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DisableAllInput();
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}
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public void OnAttack(InputAction.CallbackContext context)
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{
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if (attackEvent != null
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&& context.phase == InputActionPhase.Performed)
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attackEvent.Invoke();
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}
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public void OnExtraAction(InputAction.CallbackContext context)
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{
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if (extraActionEvent != null
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&& context.phase == InputActionPhase.Performed)
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extraActionEvent.Invoke();
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}
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public void OnInteract(InputAction.CallbackContext context)
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{
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if (interactEvent != null
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&& context.phase == InputActionPhase.Performed)
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interactEvent.Invoke();
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}
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public void OnJump(InputAction.CallbackContext context)
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{
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if (jumpEvent != null
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&& context.phase == InputActionPhase.Performed)
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jumpEvent.Invoke();
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if (jumpCanceledEvent != null
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&& context.phase == InputActionPhase.Canceled)
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jumpCanceledEvent.Invoke();
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}
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public void OnMove(InputAction.CallbackContext context)
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{
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if (moveEvent != null)
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{
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moveEvent.Invoke(context.ReadValue<Vector2>());
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}
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}
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public void OnPause(InputAction.CallbackContext context)
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{
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if (pauseEvent != null
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&& context.phase == InputActionPhase.Performed)
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pauseEvent.Invoke();
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}
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public void OnRotateCamera(InputAction.CallbackContext context)
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{
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if (cameraMoveEvent != null)
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{
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cameraMoveEvent.Invoke(context.ReadValue<Vector2>(), IsDeviceMouse(context));
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}
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}
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public void OnMouseControlCamera(InputAction.CallbackContext context)
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{
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if (context.phase == InputActionPhase.Performed)
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enableMouseControlCameraEvent?.Invoke();
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if (context.phase == InputActionPhase.Canceled)
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disableMouseControlCameraEvent?.Invoke();
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}
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private bool IsDeviceMouse(InputAction.CallbackContext context) => context.control.device.name == "Mouse";
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public void OnMoveSelection(InputAction.CallbackContext context)
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{
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if (context.phase == InputActionPhase.Performed)
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onMoveSelectionEvent();
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}
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public void OnAdvanceDialogue(InputAction.CallbackContext context)
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{
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if (context.phase == InputActionPhase.Performed)
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advanceDialogueEvent();
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}
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public void EnableDialogueInput()
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{
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gameInput.Dialogues.Enable();
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gameInput.Gameplay.Disable();
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gameInput.Menus.Disable();
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}
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public void EnableGameplayInput()
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{
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gameInput.Gameplay.Enable();
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gameInput.Dialogues.Disable();
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gameInput.Menus.Disable();
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}
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public void EnableUIInput()
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{
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gameInput.Gameplay.Disable();
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gameInput.Dialogues.Disable();
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gameInput.Menus.Enable();
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}
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public void DisableAllInput()
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{
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gameInput.Gameplay.Disable();
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gameInput.Dialogues.Disable();
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}
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}
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