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9 行
240 B
9 行
240 B
using UnityEngine.Playables;
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/// <summary>
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/// This <c>MixerBehaviour</c> is actually unused by the track for now, since <c>DialogueClip</c> don't need mixing.
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/// </summary>
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public class DialogueMixerBehaviour : PlayableBehaviour
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{
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}
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