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27 行
661 B
27 行
661 B
using UnityEngine;
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using UnityEngine.Localization;
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// Created with collaboration from:
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// https://forum.unity.com/threads/inventory-system.980646/
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public enum TabType
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{
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customization,
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cookingItem,
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recipe,
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none
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}
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[CreateAssetMenu(fileName = "tabType", menuName = "Inventory/tabType", order = 51)]
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public class InventoryTabType : ScriptableObject
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{
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[Tooltip("The tab Name that will be displayed in the inventory")]
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[SerializeField]
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private LocalizedString _tabName;
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[Tooltip("The tab type used to reference the item")]
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[SerializeField] private TabType _tabType;
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public LocalizedString TabName => _tabName;
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public TabType TabType => _tabType;
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}
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