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39 行
1.4 KiB
39 行
1.4 KiB
using UnityEditor;
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using UnityEngine;
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using UOP1.StateMachine;
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[CustomEditor(typeof(AnimatorParameterActionSO)), CanEditMultipleObjects]
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public class AnimatorParameterActionSOEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(serializedObject.FindProperty("whenToRun"));
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Animator Parameter", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(serializedObject.FindProperty("parameterName"), new GUIContent("Name"));
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// Draws the appropriate value depending on the type of parameter this SO is going to change on the Animator
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SerializedProperty animParamValue = serializedObject.FindProperty("parameterType");
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EditorGUILayout.PropertyField(animParamValue, new GUIContent("Type"));
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switch (animParamValue.intValue)
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{
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case (int)AnimatorParameterActionSO.ParameterType.Bool:
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EditorGUILayout.PropertyField(serializedObject.FindProperty("boolValue"), new GUIContent("Desired value"));
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break;
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case (int)AnimatorParameterActionSO.ParameterType.Int:
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EditorGUILayout.PropertyField(serializedObject.FindProperty("intValue"), new GUIContent("Desired value"));
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break;
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case (int)AnimatorParameterActionSO.ParameterType.Float:
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EditorGUILayout.PropertyField(serializedObject.FindProperty("floatValue"), new GUIContent("Desired value"));
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break;
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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