这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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1.3 KiB

using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(menuName = "State Machines/Actions/Descend")]
public class DescendActionSO : StateActionSO<DescendAction> { }
public class DescendAction : StateAction
{
//Component references
private Protagonist _protagonistScript;
private float _verticalMovement;
private const float GRAVITY_MULTIPLIER = 5f;
private const float MAX_FALL_SPEED = -50f;
private const float MAX_RISE_SPEED = 100f;
public override void Awake(StateMachine stateMachine)
{
_protagonistScript = stateMachine.GetComponent<Protagonist>();
}
public override void OnStateEnter()
{
_verticalMovement = _protagonistScript.movementVector.y;
//Prevents a double jump if the player keeps holding the jump button
//Basically it "consumes" the input
_protagonistScript.jumpInput = false;
}
public override void OnUpdate()
{
_verticalMovement += Physics.gravity.y * GRAVITY_MULTIPLIER * Time.deltaTime;
//Note that even if it's added, the above value is negative due to Physics.gravity.y
//Cap the maximum so the player doesn't reach incredible speeds when freefalling from high positions
_verticalMovement = Mathf.Clamp(_verticalMovement, MAX_FALL_SPEED, MAX_RISE_SPEED);
_protagonistScript.movementVector.y = _verticalMovement;
}
}