这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
public class MainCharacterBinder : MonoBehaviour
{
[SerializeField] private PlayableDirector _playableDirector;
[SerializeField] private Animator _objectToBind;
public string trackName;
[SerializeField] private TransformEventChannelSO _playerInstantiatedChannel = default;
private void OnEnable()
{
_playerInstantiatedChannel.OnEventRaised += BindPlayer;
}
private void OnDisable()
{
_playerInstantiatedChannel.OnEventRaised -= BindPlayer;
}
private void BindPlayer(Transform playerTransform)
{
_objectToBind = GameObject.FindGameObjectWithTag("Player").GetComponent<Animator>();
foreach (var playableAssetOutput in _playableDirector.playableAsset.outputs)
{
if (playableAssetOutput.streamName == trackName)
{
_playableDirector.SetGenericBinding(playableAssetOutput.sourceObject, _objectToBind);
}
}
}
}