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34 行
981 B
34 行
981 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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public class MainCharacterBinder : MonoBehaviour
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{
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[SerializeField] private PlayableDirector _playableDirector;
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[SerializeField] private Animator _objectToBind;
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public string trackName;
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[SerializeField] private TransformEventChannelSO _playerInstantiatedChannel = default;
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private void OnEnable()
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{
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_playerInstantiatedChannel.OnEventRaised += BindPlayer;
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}
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private void OnDisable()
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{
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_playerInstantiatedChannel.OnEventRaised -= BindPlayer;
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}
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private void BindPlayer(Transform playerTransform)
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{
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_objectToBind = GameObject.FindGameObjectWithTag("Player").GetComponent<Animator>();
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foreach (var playableAssetOutput in _playableDirector.playableAsset.outputs)
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{
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if (playableAssetOutput.streamName == trackName)
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{
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_playableDirector.SetGenericBinding(playableAssetOutput.sourceObject, _objectToBind);
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}
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}
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}
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}
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