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19 行
573 B
19 行
573 B
using UnityEngine;
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using UnityEngine.Events;
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/// <summary>
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/// This class is a used for scene loading Events
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/// Takes an array of the scenes we want to load
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/// and a bool to specify if we want to show a loading screen
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/// </summary>
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[CreateAssetMenu(fileName = "LoadGameEvent", menuName = "Game Event/Load")]
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public class LoadEvent : ScriptableObject
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{
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public UnityAction<GameScene[], bool> loadEvent;
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public void Raise(GameScene[] locationsToLoad, bool showLoadingScreen)
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{
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if (loadEvent != null)
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loadEvent.Invoke(locationsToLoad, showLoadingScreen);
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}
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}
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