这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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42 行
1.3 KiB

using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(fileName = "HasHitHead", menuName = "State Machines/Conditions/Has Hit the Head")]
public class HasHitHeadConditionSO : StateConditionSO<HasHitHeadCondition> { }
public class HasHitHeadCondition : Condition
{
//Component references
private Character _characterScript;
private CharacterController _characterController;
private Transform _transform;
public override void Awake(StateMachine stateMachine)
{
_transform = stateMachine.GetComponent<Transform>();
_characterScript = stateMachine.GetComponent<Character>();
_characterController = stateMachine.GetComponent<CharacterController>();
}
public override bool Statement()
{
bool isMovingUpwards = _characterScript.movementVector.y > 0f;
if (isMovingUpwards)
{
// Making sure the collision is near the top of the head
float permittedDistance = _characterController.radius / 2f;
float topPositionY = _transform.position.y + _characterController.height;
float distance = Mathf.Abs(_characterScript.lastHit.point.y - topPositionY);
if (distance <= permittedDistance)
{
_characterScript.jumpInput = false;
_characterScript.movementVector.y = 0f;
return true;
}
}
return false;
}
}