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20 行
402 B
20 行
402 B
using UnityEngine;
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using UnityEngine.Events;
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/// <summary>
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/// This class is used for Events that have no arguments (Example: Exit game event)
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/// </summary>
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[CreateAssetMenu(menuName = "Events/Void Event Channel")]
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public class VoidEventChannelSO : ScriptableObject
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{
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public UnityAction OnEventRaised;
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public void RaiseEvent()
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{
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if (OnEventRaised != null)
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OnEventRaised.Invoke();
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}
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}
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