这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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88 行
2.1 KiB

using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Events;
[CreateAssetMenu(fileName = "Input Reader", menuName = "Game/Input Reader")]
public class InputReader : ScriptableObject, GameInput.IGameplayActions
{
public event UnityAction jumpEvent;
public event UnityAction jumpCanceledEvent;
public event UnityAction attackEvent;
public event UnityAction interactEvent;
public event UnityAction extraActionEvent;
public event UnityAction pauseEvent;
public event UnityAction<Vector2> moveEvent;
public event UnityAction<Vector2> cameraMoveEvent;
GameInput gameInput;
private void OnEnable()
{
if (gameInput == null)
{
gameInput = new GameInput();
gameInput.Gameplay.SetCallbacks(this);
}
gameInput.Gameplay.Enable();
}
private void OnDisable()
{
gameInput.Gameplay.Disable();
}
public void OnAttack(InputAction.CallbackContext context)
{
if (attackEvent != null
&& context.phase == InputActionPhase.Started)
attackEvent.Invoke();
}
public void OnExtraAction(InputAction.CallbackContext context)
{
if (extraActionEvent != null
&& context.phase == InputActionPhase.Started)
extraActionEvent.Invoke();
}
public void OnInteract(InputAction.CallbackContext context)
{
if (interactEvent != null
&& context.phase == InputActionPhase.Started)
interactEvent.Invoke();
}
public void OnJump(InputAction.CallbackContext context)
{
if (jumpEvent != null
&& context.phase == InputActionPhase.Started)
jumpEvent.Invoke();
if (jumpCanceledEvent != null
&& context.phase == InputActionPhase.Canceled)
jumpCanceledEvent.Invoke();
}
public void OnMove(InputAction.CallbackContext context)
{
if (moveEvent != null)
{
moveEvent.Invoke(context.ReadValue<Vector2>());
}
}
public void OnPause(InputAction.CallbackContext context)
{
if (pauseEvent != null
&& context.phase == InputActionPhase.Started)
pauseEvent.Invoke();
}
public void OnRotateCamera(InputAction.CallbackContext context)
{
if (cameraMoveEvent != null)
{
cameraMoveEvent.Invoke(context.ReadValue<Vector2>());
}
}
}