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15 行
538 B
15 行
538 B
using System.Collections.Generic;
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using UnityEngine;
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// Created with collaboration from:
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// https://forum.unity.com/threads/inventory-system.980646/
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[CreateAssetMenu(fileName = "ItemRecipe", menuName = "Inventory/Recipe")]
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public class ItemRecipeSO : ItemSO
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{
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[SerializeField] private List<ItemStack> _ingredientsList = new List<ItemStack>();
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[SerializeField] private ItemSO _resultingDish = default;
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public override List<ItemStack> IngredientsList => _ingredientsList;
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public override ItemSO ResultingDish => _resultingDish;
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}
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