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123 行
2.5 KiB
123 行
2.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIManager : MonoBehaviour
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{
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public DialogueLineChannelSO OpenUIDialogueEvent;
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public VoidEventChannelSO CloseUIDialogueEvent;
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public VoidEventChannelSO OpenInventoryScreenEvent;
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public VoidEventChannelSO OpenInventoryScreenForCookingEvent;
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public VoidEventChannelSO CloseInventoryScreenEvent;
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public VoidEventChannelSO OnInteractionEndedEvent;
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public InteractionUIEventChannelSO SetInteractionEvent;
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private void OnEnable()
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{
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//Check if the event exists to avoid errors
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if (OpenUIDialogueEvent != null)
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{
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OpenUIDialogueEvent.OnEventRaised += OpenUIDialogue;
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}
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if (CloseUIDialogueEvent != null)
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{
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CloseUIDialogueEvent.OnEventRaised += CloseUIDialogue;
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}
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if (OpenInventoryScreenForCookingEvent != null)
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{
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OpenInventoryScreenForCookingEvent.OnEventRaised += SetInventoryScreenForCooking;
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}
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if (OpenInventoryScreenEvent != null)
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{
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OpenInventoryScreenEvent.OnEventRaised += SetInventoryScreen;
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}
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if (CloseInventoryScreenEvent != null)
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{
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CloseInventoryScreenEvent.OnEventRaised += CloseInventoryScreen;
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}
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if (SetInteractionEvent != null)
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{
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SetInteractionEvent.OnEventRaised += SetInteractionPanel;
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}
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}
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private void Start()
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{
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CloseUIDialogue();
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}
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[SerializeField]
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UIDialogueManager dialogueController = default;
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[SerializeField]
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UIInventoryManager inventoryPanel;
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[SerializeField]
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UIInteractionManager interactionPanel;
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public void OpenUIDialogue(DialogueLineSO dialogueLine)
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{
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dialogueController.SetDialogue(dialogueLine);
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dialogueController.gameObject.SetActive(true);
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}
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public void CloseUIDialogue()
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{
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dialogueController.gameObject.SetActive(false);
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}
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public void SetInventoryScreenForCooking()
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{
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isForCooking = true;
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OpenInventoryScreen();
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}
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public void SetInventoryScreen()
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{
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isForCooking = false;
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OpenInventoryScreen();
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}
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bool isForCooking = false;
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void OpenInventoryScreen()
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{
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inventoryPanel.gameObject.SetActive(true);
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if (isForCooking)
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{
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inventoryPanel.FillInventory(TabType.recipe, true);
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}
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else
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{
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inventoryPanel.FillInventory();
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}
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}
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public void CloseInventoryScreen()
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{
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inventoryPanel.gameObject.SetActive(false);
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if (isForCooking)
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{
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OnInteractionEndedEvent.RaiseEvent();
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}
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}
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public void SetInteractionPanel(bool isOpenEvent, InteractionType interactionType)
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{
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if (isOpenEvent)
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{
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interactionPanel.FillInteractionPanel(interactionType);
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}
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interactionPanel.gameObject.SetActive(isOpenEvent);
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}
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}
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