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17 行
307 B
17 行
307 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Weapon : MonoBehaviour
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{
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[SerializeField] private int _attackStrength = default;
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private bool _enable = false;
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public bool Enable { get; set; }
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public int AttackStrength
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{
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get => _attackStrength;
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}
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}
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