这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Simple implementation of a MonoBehaviour that is able to request a sound being played by the <c>AudioManager</c>.
/// It fires an event on an <c>AudioCueEventSO</c> which acts as a channel, that the <c>AudioManager</c> will pick up and play.
/// </summary>
public class AudioCue : MonoBehaviour
{
[Header("Sound definition")]
[SerializeField] private AudioCueSO _audioCue = default;
[SerializeField] private bool _playOnStart = false;
[Header("Configuration")]
[SerializeField] private AudioCueEventChannelSO _audioCueEventChannel = default;
[SerializeField] private AudioConfigurationSO _audioConfiguration = default;
private void Start()
{
if (_playOnStart)
StartCoroutine(PlayDelayed());
}
private IEnumerator PlayDelayed()
{
yield return new WaitForSeconds(.1f);
PlayAudioCue();
}
public void PlayAudioCue()
{
_audioCueEventChannel.RaiseEvent(_audioCue, _audioConfiguration, transform.position);
}
}