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32 行
743 B
32 行
743 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Is Picking Up")]
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public class IsPickingUpSO : StateConditionSO<IsPickingUpCondition> { }
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public class IsPickingUpCondition : Condition
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{
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//Component references
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private InteractionManager _interactScript;
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public override void Awake(StateMachine stateMachine)
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{
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_interactScript = stateMachine.GetComponentInChildren<InteractionManager>();
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}
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protected override bool Statement()
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{
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if (_interactScript.currentInteraction == Interaction.PickUp)
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{
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// Consume the input
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_interactScript.currentInteraction = Interaction.None;
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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