这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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33 行
1.3 KiB

using System.Collections.Generic;
using UnityEngine;
namespace UOP1.StateMachine.ScriptableObjects
{
public abstract class StateConditionSO : ScriptableObject
{
[SerializeField]
[Tooltip("The condition will only be evaluated once each frame and cached for subsequent uses.\r\n\r\nThe caching is based on each instance of the State Machine and of this Scriptable Object.")]
internal bool cacheResult = true;
/// <summary>
/// Will create a new custom <see cref="Condition"/> or use an existing one inside <paramref name="createdInstances"/>.
/// </summary>
internal StateCondition GetCondition(StateMachine stateMachine, bool expectedResult, Dictionary<ScriptableObject, object> createdInstances)
{
if (createdInstances.TryGetValue(this, out var cond))
return new StateCondition(this, stateMachine, (Condition)cond, expectedResult);
var condition = new StateCondition(this, stateMachine, CreateCondition(), expectedResult);
createdInstances.Add(this, condition._condition);
condition._condition.Awake(stateMachine);
return condition;
}
protected abstract Condition CreateCondition();
}
public abstract class StateConditionSO<T> : StateConditionSO where T : Condition, new()
{
protected override Condition CreateCondition() => new T();
}
}