这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/UserSettings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
.vscode/
# Idea cache directory
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
debug.log
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Any image or video created by the Recorder package
/Recordings/
# Package related files that can be ignored or are better kept user-specific
ProjectSettings/Packages/com.unity.probuilder/Settings.json
ProjectSettings/Packages/com.unity.polybrush/Settings.json
/ProjectSettings/Packages/com.unity.progrids/Settings.json
/ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json
Assets/Polybrush Data*
Assets/PolybrushData*
# Asset Bundles folder and .bin file
/Assets/StreamingAssets
*.bin
# A marker file of which existence is used to decide whether to run the first-launch experience, for example show the welcome dialog.
InitCodeMarker
# Tutorial Framework has a backup option for the project's content, let's ignore the possible backup folder.
/Tutorial Defaults/