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86 行
1.8 KiB
86 行
1.8 KiB
# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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/UserSettings/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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.vscode/
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# Idea cache directory
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.idea/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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debug.log
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Any image or video created by the Recorder package
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/Recordings/
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# Package related files that can be ignored or are better kept user-specific
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ProjectSettings/Packages/com.unity.probuilder/Settings.json
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ProjectSettings/Packages/com.unity.polybrush/Settings.json
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/ProjectSettings/Packages/com.unity.progrids/Settings.json
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/ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json
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Assets/Polybrush Data*
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Assets/PolybrushData*
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# Asset Bundles folder and .bin file
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/Assets/StreamingAssets
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*.bin
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# A marker file of which existence is used to decide whether to run the first-launch experience, for example show the welcome dialog.
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InitCodeMarker
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# Tutorial Framework has a backup option for the project's content, let's ignore the possible backup folder.
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/Tutorial Defaults/
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