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133 行
3.0 KiB
133 行
3.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InventoryManager : MonoBehaviour
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{
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[SerializeField] private Inventory _currentInventory = default;
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[SerializeField] private ItemEventChannelSO _cookRecipeEvent = default;
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[SerializeField] private ItemEventChannelSO _useItemEvent = default;
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[SerializeField] private ItemEventChannelSO _equipItemEvent = default;
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[SerializeField] private ItemEventChannelSO _rewardItemEvent = default;
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[SerializeField] private ItemEventChannelSO _giveItemEvent = default;
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[SerializeField] ItemEventChannelSO _addItemEvent = default;
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[SerializeField] ItemEventChannelSO _removeItemEvent = default;
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[SerializeField] private SaveSystem _saveSystem;
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private void OnEnable()
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{
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//Check if the event exists to avoid errors
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_cookRecipeEvent.OnEventRaised += CookRecipeEventRaised;
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_useItemEvent.OnEventRaised += UseItemEventRaised;
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_equipItemEvent.OnEventRaised += EquipItemEventRaised;
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_addItemEvent.OnEventRaised += AddItem;
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_removeItemEvent.OnEventRaised += RemoveItem;
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_rewardItemEvent.OnEventRaised += AddItem;
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_giveItemEvent.OnEventRaised += RemoveItem;
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}
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private void OnDisable()
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{
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_cookRecipeEvent.OnEventRaised -= CookRecipeEventRaised;
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_useItemEvent.OnEventRaised -= UseItemEventRaised;
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_equipItemEvent.OnEventRaised -= EquipItemEventRaised;
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_addItemEvent.OnEventRaised -= AddItem;
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_removeItemEvent.OnEventRaised -= RemoveItem;
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}
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void AddItemWithUIUpdate(Item item)
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{
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_currentInventory.Add(item);
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if (_currentInventory.Contains(item))
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{
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ItemStack itemToUpdate = _currentInventory.Items.Find(o => o.Item == item);
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// UIManager.Instance.UpdateInventoryScreen(itemToUpdate, false);
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}
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}
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void RemoveItemWithUIUpdate(Item item)
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{
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ItemStack itemToUpdate = new ItemStack();
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if (_currentInventory.Contains(item))
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{
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itemToUpdate = _currentInventory.Items.Find(o => o.Item == item);
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}
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_currentInventory.Remove(item);
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bool removeItem = _currentInventory.Contains(item);
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// UIManager.Instance.UpdateInventoryScreen(itemToUpdate, removeItem);
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}
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void AddItem(Item item)
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{
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_currentInventory.Add(item);
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_saveSystem.SaveDataToDisk();
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}
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void RemoveItem(Item item)
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{
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_currentInventory.Remove(item);
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_saveSystem.SaveDataToDisk();
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}
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void CookRecipeEventRaised(Item recipe)
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{
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//find recipe
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if (_currentInventory.Contains(recipe))
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{
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List<ItemStack> ingredients = recipe.IngredientsList;
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//remove ingredients (when it's a consumable)
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if (_currentInventory.hasIngredients(ingredients))
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{
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for (int i = 0; i < ingredients.Count; i++)
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{
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if ((ingredients[i].Item.ItemType.ActionType == ItemInventoryActionType.use))
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_currentInventory.Remove(ingredients[i].Item, ingredients[i].Amount);
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}
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//add dish
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_currentInventory.Add(recipe.ResultingDish);
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}
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}
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_saveSystem.SaveDataToDisk();
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}
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public void UseItemEventRaised(Item item)
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{
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RemoveItem(item);
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}
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public void EquipItemEventRaised(Item item)
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{
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}
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}
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