这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

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references:
version: 1
00000000:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: Used in many instances, the yes and no lines are standard
answers displayed in the choice buttons. These are lines that the Pig chef
says. Variations of yes and no like Ok, Okay, hum or any onomatope can
exist
00000001:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
00000002:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'the Default bard hare dialogue is what the bard hare will
say everytime the player interacts with them when they are NOT involved
in the current quest. '
00000003:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
00000004:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: This line is displayed when the character answers "No" to
the bard hare's default dialogue
00000005:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'This line is displayed when the player answers yes to the
bard hare''s default dialogue '
00000006:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: This is the default dialogue for the Fry king. Default dialogue
is displayed when the player interacts with the character if the character
is not involved in the current quest
00000007:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: This is the default dialogue for the Townsfolk1. Default dialogue
is displayed when the player interacts with the character if the character
is not involved in the current quest
00000008:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: This is the default dialogue for the Townsfolk2. Default dialogue
is displayed when the player interacts with the character if the character
is not involved in the current quest
00000009:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Thanks is the line displayed on the button when the character
receives something from a protagonist. \nDifferent variations might exist"
0000000A:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: Welcome is the response of the character to "Thanks". Different
variations might exist
0000000B:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : First interaction with the
character. \nInformation: This line is the first line the player will read
in the game. The character interacts with the bard hare on the beach. "
0000000C:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
0000000D:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'This is the final line of the first interaction. It marks
the start of the next step : The bard hare asks for help to get seeds.
He explains where to find them, and how to get them. '
0000000E:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Requesting seeds\nInformation:
This is the dialogue that will be shown everytime the player interacts
with the bard hare, if the player doesn't find/give the seeds to the bard
hare. "
0000000F:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'If the player''s answer is positive to the bard hare inquery
and the player has seeds to give to him, then the bard hares reaction is
positive and they''re happy '
00000010:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: Whatever the player's answer is to the bard hare inquery if
they dont have seeds to give to the bard, then his reaction is to ask them
to come back when they have it.
00000011:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Giving recipe\nInformation:
Just after the bard hare receives the seeds, they give the player a recipe
as a reward. This action requires a \"Thanks/Welcome\" interaction "
00000012:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Explain cooking mecanics\nInformation:
The bard hare then explains how to cook. They send the player to a pot
near by"
00000013:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Checking Sweet cream dish
\nInformation: This is the dialogue that will be shown everytime the player
interacts with the bard hare, if the player didn't prepare/or said that
they didn't prepare the Sweet cream dish "
00000014:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'If the player''s answer is positive to the bard hare inquery
and the player has a sweet cream dish in their inventory, then the bard
hares reaction is positive and they''re happy '
00000015:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: Whatever the player's answer is to the bard hare inquery,
if they dont have a sweet cream dish in their inventory, then the bard's
reaction is to ask them to come back when they have it.
00000016:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk1
Situation : Townsfolk1 Interaction
first interaction
Information: After discussing with the bard
hare, there''s a cinematic where the player discusses the competition with
the bardhare, and the bard hare sends him to the farms. This is the discussion
the player has with one of the townsfolks in the farms. This is NOT necessarily
the first character the player interacts with in the farms. This is followed
by a cinematic for the critters attack'
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk1
Situation : Help with slime
critters
Information:after the cinematic for the critters attack,
the Townsfolk1 asks you for help to get rid of them. Maybe they explain
the reason behind the critters attack, or they talk about the devastation
caused by their attacks'
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk1
Situation : Help with slime
critters
Information:After the cinematic for the critters attack,
the Townsfolk1 asks you for help to get rid of them. '
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data:
m_CommentText: 'Actor : Townsfolk1
Situation : Checking on the
slime critters situation
Information: This is the dialogue that
will be shown everytime the player interacts with the bard hare, if the
player didn''t defeat all the slime critters (when all the slime critters
are defeated they drop a special spoon)'
0000001A:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the player's answer is positive to the Townsfolk1 inquery
and the player has defeated all the slime critters( has a the special spoon
in their inventory) then the Townsfolk1 reaction is positive and they congratulate
the player for dropping the special spoon.
0000001B:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Whatever the player''s answer is to the townsfolk1 inquery,
if they didn''t kill all the slime critters (dont have the special spoon
in their inventory) then the Townsfolk1 reaction is to ask them to come
back when they do. Or to ask them again to do it. '
0000001C:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor :Townsfolk1
Situation :Recipe reward
Information:
The townsfolk1 is very pleased. They''re impressed by the spoon, they give
the player a recipe as a reward. This action requires a "Thanks/Welcome"
interaction '
0000001D:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
0000001E:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk2
Situation : Townsfolk2 Interaction
first interaction
Information: After discussing with the bard
hare, there''s a cinematic where the player discusses the competition with
the bardhare, and the bard hare sends them to the farms. This is the discussion
the player has with one of the townsfolks in the farms. This is NOT necessarily
the first character the player interacts with in the farms. This character
tell you more about the competition. '
0000001F:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk2
Situation : Asking for a rock
egg from the cave
Information: After telling the player about
the competition, and maybe as a continuation, the townsfolk2 informs them
that they need an egg from a rock critter; and ask for their help to do
so. '
00000020:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'In this senario, the townsfolk thanks the player when they
say yes. The only choice is yes. '
00000021:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk2
Situation : Checking if the
player has the egg
Information: This is the dialogue that will
be shown everytime the player interacts with the townsfolk2 , if the player
didn''t get an egg from the rock critter. it''s also the same dialogue
that will be shown if the player has the egg, but doesn''t give it to the
townsfolk2 '
00000022:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the player's answer is positive to the Townsfolk2 inquery
and the player has an egg in their inventory then the Townsfolk2 reaction
is positive
00000023:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Whatever the player''s answer is to the bard hare inquery,
if they don''t have the egg then the Townsfolk2 reaction is to ask them
to come back when they do. Or to ask them again to do it. '
00000024:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor :Townsfolk2
Situation : The townsfolk2 is
very pleased. They give the player a recipe as a reward. This action requires
a "Thanks/Welcome" interaction '
00000025:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
00000026:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Player meets the bard hare
in the village. \nInformation:After finishing both quests with Townsfolk1
and townsfolk2 the door to the town opens. In town you meet the bardhare
and they welcome you back"
00000027:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the answer is positif, then they encourage you
00000028:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'if the answer is negative then they either push you to do
it, or do it for you (we need the dialogue to soften the implication if
the player says no) '
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Song about the Townsfolk4\nInformation:The
bardhare will sing a song about the townsfolk4 that will describe her as
a great chef"
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk3
Situation : Townsfolk3 first
interaction
Information: After enrolling to the competition,
the player interacts with a character that asks them for pepper. They tell
the player were to find it : in the forest'
0000002B:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk4
Situation : Townsfolk4 first
interaction
Information: In the forest. The player wonders a
bit a finds the Townsfolk4, without knowing it''s the townsfolk4 that the
bard hare was singing about. they discuss desserts, and sweets, and the
Townsfolk4 asks if the players knows something about sweets'
0000002C:
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m_CommentText: 'Actor : Townsfolk4
Situation : Ask for sweets
Information:
the Townsfolk4 asks if the player has sweets'
0000002D:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the player answers with yes, then the Townsfolk4 is happy
and give the player an information about the golden egg
0000002E:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the player answers with no, then the Townsfolk4 reaction
is to be sad that they don't have a new recipe
0000002F:
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data:
m_CommentText: 'Actor : Townsfolk4
Situation : Reward pepper
Information:
the Townsfolk4 gives the player pepper. this requiers a Thanks/welcome
interaction'
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