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824 行
27 KiB
824 行
27 KiB
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references:
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version: 1
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00000000:
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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data:
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m_CommentText: Used in many instances, the yes and no lines are standard
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answers displayed in the choice buttons. These are lines that the Pig chef
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says. Variations of yes and no like Ok, Okay, hum or any onomatope can
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exist
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00000001:
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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data:
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m_CommentText: --
|
|
00000002:
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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data:
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m_CommentText: 'the Default bard hare dialogue is what the bard hare will
|
|
say everytime the player interacts with them when they are NOT involved
|
|
in the current quest. '
|
|
00000003:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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|
data:
|
|
m_CommentText: --
|
|
00000004:
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: This line is displayed when the character answers "No" to
|
|
the bard hare's default dialogue
|
|
00000005:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
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|
m_CommentText: 'This line is displayed when the player answers yes to the
|
|
bard hare''s default dialogue '
|
|
00000006:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
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|
m_CommentText: This is the default dialogue for the Fry king. Default dialogue
|
|
is displayed when the player interacts with the character if the character
|
|
is not involved in the current quest
|
|
00000007:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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|
data:
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m_CommentText: This is the default dialogue for the Townsfolk1. Default dialogue
|
|
is displayed when the player interacts with the character if the character
|
|
is not involved in the current quest
|
|
00000008:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
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|
m_CommentText: This is the default dialogue for the Townsfolk2. Default dialogue
|
|
is displayed when the player interacts with the character if the character
|
|
is not involved in the current quest
|
|
00000009:
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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|
data:
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|
m_CommentText: "Thanks is the line displayed on the button when the character
|
|
receives something from a protagonist. \nDifferent variations might exist"
|
|
0000000A:
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
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m_CommentText: Welcome is the response of the character to "Thanks". Different
|
|
variations might exist
|
|
0000000B:
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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|
data:
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m_CommentText: "Actor : Bard Hare \nSituation : First interaction with the
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character. \nInformation: This line is the first line the player will read
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in the game. The character interacts with the bard hare on the beach. "
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0000000C:
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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data:
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m_CommentText: --
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|
0000000D:
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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data:
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m_CommentText: 'This is the final line of the first interaction. It marks
|
|
the start of the next step : The bard hare asks for help to get seeds.
|
|
He explains where to find them, and how to get them. '
|
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0000000E:
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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data:
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m_CommentText: "Actor : Bard Hare \nSituation : Requesting seeds\nInformation:
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|
This is the dialogue that will be shown everytime the player interacts
|
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with the bard hare, if the player doesn't find/give the seeds to the bard
|
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hare. "
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0000000F:
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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data:
|
|
m_CommentText: 'If the player''s answer is positive to the bard hare inquery
|
|
and the player has seeds to give to him, then the bard hares reaction is
|
|
positive and they''re happy '
|
|
00000010:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: Whatever the player's answer is to the bard hare inquery if
|
|
they dont have seeds to give to the bard, then his reaction is to ask them
|
|
to come back when they have it.
|
|
00000011:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: "Actor : Bard Hare \nSituation : Giving recipe\nInformation:
|
|
Just after the bard hare receives the seeds, they give the player a recipe
|
|
as a reward. This action requires a \"Thanks/Welcome\" interaction "
|
|
00000012:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: "Actor : Bard Hare \nSituation : Explain cooking mecanics\nInformation:
|
|
The bard hare then explains how to cook. They send the player to a pot
|
|
near by"
|
|
00000013:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: "Actor : Bard Hare \nSituation : Checking Sweet cream dish
|
|
\nInformation: This is the dialogue that will be shown everytime the player
|
|
interacts with the bard hare, if the player didn't prepare/or said that
|
|
they didn't prepare the Sweet cream dish "
|
|
00000014:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'If the player''s answer is positive to the bard hare inquery
|
|
and the player has a sweet cream dish in their inventory, then the bard
|
|
hares reaction is positive and they''re happy '
|
|
00000015:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: Whatever the player's answer is to the bard hare inquery,
|
|
if they dont have a sweet cream dish in their inventory, then the bard's
|
|
reaction is to ask them to come back when they have it.
|
|
00000016:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk1
|
|
|
|
Situation : Townsfolk1 Interaction
|
|
first interaction
|
|
|
|
Information: After discussing with the bard
|
|
hare, there''s a cinematic where the player discusses the competition with
|
|
the bardhare, and the bard hare sends him to the farms. This is the discussion
|
|
the player has with one of the townsfolks in the farms. This is NOT necessarily
|
|
the first character the player interacts with in the farms. This is followed
|
|
by a cinematic for the critters attack'
|
|
00000017:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk1
|
|
|
|
Situation : Help with slime
|
|
critters
|
|
|
|
Information:after the cinematic for the critters attack,
|
|
the Townsfolk1 asks you for help to get rid of them. Maybe they explain
|
|
the reason behind the critters attack, or they talk about the devastation
|
|
caused by their attacks'
|
|
00000018:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk1
|
|
|
|
Situation : Help with slime
|
|
critters
|
|
|
|
Information:After the cinematic for the critters attack,
|
|
the Townsfolk1 asks you for help to get rid of them. '
|
|
00000019:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk1
|
|
|
|
Situation : Checking on the
|
|
slime critters situation
|
|
|
|
Information: This is the dialogue that
|
|
will be shown everytime the player interacts with the bard hare, if the
|
|
player didn''t defeat all the slime critters (when all the slime critters
|
|
are defeated they drop a special spoon)'
|
|
0000001A:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: If the player's answer is positive to the Townsfolk1 inquery
|
|
and the player has defeated all the slime critters( has a the special spoon
|
|
in their inventory) then the Townsfolk1 reaction is positive and they congratulate
|
|
the player for dropping the special spoon.
|
|
0000001B:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Whatever the player''s answer is to the townsfolk1 inquery,
|
|
if they didn''t kill all the slime critters (dont have the special spoon
|
|
in their inventory) then the Townsfolk1 reaction is to ask them to come
|
|
back when they do. Or to ask them again to do it. '
|
|
0000001C:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor :Townsfolk1
|
|
|
|
Situation :Recipe reward
|
|
|
|
Information:
|
|
The townsfolk1 is very pleased. They''re impressed by the spoon, they give
|
|
the player a recipe as a reward. This action requires a "Thanks/Welcome"
|
|
interaction '
|
|
0000001D:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
0000001E:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk2
|
|
|
|
Situation : Townsfolk2 Interaction
|
|
first interaction
|
|
|
|
Information: After discussing with the bard
|
|
hare, there''s a cinematic where the player discusses the competition with
|
|
the bardhare, and the bard hare sends them to the farms. This is the discussion
|
|
the player has with one of the townsfolks in the farms. This is NOT necessarily
|
|
the first character the player interacts with in the farms. This character
|
|
tell you more about the competition. '
|
|
0000001F:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk2
|
|
|
|
Situation : Asking for a rock
|
|
egg from the cave
|
|
|
|
Information: After telling the player about
|
|
the competition, and maybe as a continuation, the townsfolk2 informs them
|
|
that they need an egg from a rock critter; and ask for their help to do
|
|
so. '
|
|
00000020:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'In this senario, the townsfolk thanks the player when they
|
|
say yes. The only choice is yes. '
|
|
00000021:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk2
|
|
|
|
Situation : Checking if the
|
|
player has the egg
|
|
|
|
Information: This is the dialogue that will
|
|
be shown everytime the player interacts with the townsfolk2 , if the player
|
|
didn''t get an egg from the rock critter. it''s also the same dialogue
|
|
that will be shown if the player has the egg, but doesn''t give it to the
|
|
townsfolk2 '
|
|
00000022:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: If the player's answer is positive to the Townsfolk2 inquery
|
|
and the player has an egg in their inventory then the Townsfolk2 reaction
|
|
is positive
|
|
00000023:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Whatever the player''s answer is to the bard hare inquery,
|
|
if they don''t have the egg then the Townsfolk2 reaction is to ask them
|
|
to come back when they do. Or to ask them again to do it. '
|
|
00000024:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor :Townsfolk2
|
|
|
|
Situation : The townsfolk2 is
|
|
very pleased. They give the player a recipe as a reward. This action requires
|
|
a "Thanks/Welcome" interaction '
|
|
00000025:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000026:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: "Actor : Bard Hare \nSituation : Player meets the bard hare
|
|
in the village. \nInformation:After finishing both quests with Townsfolk1
|
|
and townsfolk2 the door to the town opens. In town you meet the bardhare
|
|
and they welcome you back"
|
|
00000027:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: If the answer is positif, then they encourage you
|
|
00000028:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'if the answer is negative then they either push you to do
|
|
it, or do it for you (we need the dialogue to soften the implication if
|
|
the player says no) '
|
|
00000029:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: "Actor : Bard Hare \nSituation : Song about the Townsfolk4\nInformation:The
|
|
bardhare will sing a song about the townsfolk4 that will describe her as
|
|
a great chef"
|
|
0000002A:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk3
|
|
|
|
Situation : Townsfolk3 first
|
|
interaction
|
|
|
|
Information: After enrolling to the competition,
|
|
the player interacts with a character that asks them for pepper. They tell
|
|
the player were to find it : in the forest'
|
|
0000002B:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk4
|
|
|
|
Situation : Townsfolk4 first
|
|
interaction
|
|
|
|
Information: In the forest. The player wonders a
|
|
bit a finds the Townsfolk4, without knowing it''s the townsfolk4 that the
|
|
bard hare was singing about. they discuss desserts, and sweets, and the
|
|
Townsfolk4 asks if the players knows something about sweets'
|
|
0000002C:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk4
|
|
|
|
Situation : Ask for sweets
|
|
|
|
Information:
|
|
the Townsfolk4 asks if the player has sweets'
|
|
0000002D:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: If the player answers with yes, then the Townsfolk4 is happy
|
|
and give the player an information about the golden egg
|
|
0000002E:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: If the player answers with no, then the Townsfolk4 reaction
|
|
is to be sad that they don't have a new recipe
|
|
0000002F:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: 'Actor : Townsfolk4
|
|
|
|
Situation : Reward pepper
|
|
|
|
Information:
|
|
the Townsfolk4 gives the player pepper. this requiers a Thanks/welcome
|
|
interaction'
|
|
00000030:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000031:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000032:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000033:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000034:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000035:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000036:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000037:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000038:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000039:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
0000003A:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
0000003B:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
0000003C:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
0000003D:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
0000003E:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
0000003F:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000040:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000041:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText: --
|
|
00000042:
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
|
|
data:
|
|
m_CommentText:
|
|
00000043:
|
|
type: {class: DistributedUIDGenerator, ns: UnityEngine.Localization.Tables,
|
|
asm: Unity.Localization}
|
|
data:
|
|
m_CustomEpoch: 1612454971182
|