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41 行
1.0 KiB
41 行
1.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.Localization.Components;
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public class UIDialogueManager : MonoBehaviour
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{
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[SerializeField] private LocalizeStringEvent _lineText = default;
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[SerializeField] private LocalizeStringEvent _actorNameText = default;
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[SerializeField] private UIDialogueChoicesManager _choicesManager = default;
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[SerializeField] private DialogueChoicesChannelSO _showChoicesEvent = default;
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private void Start()
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{
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if (_showChoicesEvent != null)
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{
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_showChoicesEvent.OnEventRaised += ShowChoices;
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}
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}
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public void SetDialogue(DialogueLineSO dialogueLine, ActorSO actor)
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{
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_choicesManager.gameObject.SetActive(false);
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_lineText.StringReference = dialogueLine.Sentence;
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_actorNameText.StringReference = actor.ActorName;
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}
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void ShowChoices(List<Choice> choices)
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{
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_choicesManager.FillChoices(choices);
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_choicesManager.gameObject.SetActive(true);
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}
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void HideChoices()
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{
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_choicesManager.gameObject.SetActive(false);
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}
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}
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