这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Yohann Puyhaubert bf1a236b Added pathway NPC movement strategy 4 年前
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HasReachedRoamingDestination.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
HasReachedRoamingDestination.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
NPCMovementStopElapsed.asset Added pathway NPC movement strategy 4 年前
NPCMovementStopElapsed.asset.meta Added pathway NPC movement strategy 4 年前
Timer_SlimeAttackDuration.asset Combat System - Added player getting hit and killed states 4 年前
Timer_SlimeAttackDuration.asset.meta Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
Timer_SlimeFainting.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Timer_SlimeFainting.asset.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
Timer_SlimeFirstAttackDelay.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Timer_SlimeFirstAttackDelay.asset.meta Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
Timer_SlimeGettingHit.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Timer_SlimeGettingHit.asset.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
Timer_SlimeRoamingStopDuration.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Timer_SlimeRoamingStopDuration.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前