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83 行
2.0 KiB
83 行
2.0 KiB
using System.Collections;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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public class SaveSystem : ScriptableObject
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{
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[SerializeField] private LoadEventChannelSO _loadLocation = default;
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[SerializeField] private Inventory _playerInventory;
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public string saveFilename = "save.chop";
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public string backupSaveFilename = "save.chop.bak";
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public Save saveData = new Save();
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void OnEnable()
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{
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_loadLocation.OnLoadingRequested += CacheLoadLocations;
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}
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void OnDisable()
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{
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_loadLocation.OnLoadingRequested -= CacheLoadLocations;
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}
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private void CacheLoadLocations(GameSceneSO locationsToLoad, bool showLoadingScreen)
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{
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LocationSO locationSO = locationsToLoad as LocationSO;
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if (locationSO)
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{
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saveData._locationId = locationSO.Guid;
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}
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SaveDataToDisk();
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}
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public bool LoadSaveDataFromDisk()
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{
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if (FileManager.LoadFromFile(saveFilename, out var json))
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{
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saveData.LoadFromJson(json);
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return true;
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}
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return false;
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}
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public IEnumerator LoadSavedInventory()
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{
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_playerInventory.Items.Clear();
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foreach (var serializedItemStack in saveData._itemStacks)
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{
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var loadItemOperationHandle = Addressables.LoadAssetAsync<Item>(serializedItemStack.itemGuid);
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yield return loadItemOperationHandle;
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if (loadItemOperationHandle.Status == AsyncOperationStatus.Succeeded)
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{
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var itemSO = loadItemOperationHandle.Result;
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_playerInventory.Add(itemSO, serializedItemStack.amount);
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}
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}
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}
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public void SaveDataToDisk()
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{
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saveData._itemStacks.Clear();
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foreach (var itemStack in _playerInventory.Items)
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{
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// saveData._itemStacks.Add(new SerializedItemStack(itemStack.Item.Guid, itemStack.Amount));
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}
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if (FileManager.MoveFile(saveFilename, backupSaveFilename))
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{
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if (FileManager.WriteToFile(saveFilename, saveData.ToJson()))
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{
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Debug.Log("Save successful");
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}
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}
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}
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public void WriteEmptySaveFile()
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{
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FileManager.WriteToFile(saveFilename, "");
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}
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}
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