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18 行
537 B
18 行
537 B
using UnityEngine.Events;
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using UnityEngine;
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/// <summary>
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/// This class is used for Events that have one gameobject argument.
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/// Example: A game object pick up event event, where the GameObject is the object we are interacting with.
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/// </summary>
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[CreateAssetMenu(menuName = "Events/GameObject Event Channel")]
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public class GameObjectEventChannelSO : ScriptableObject
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{
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public UnityAction<GameObject> OnEventRaised;
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public void RaiseEvent(GameObject value)
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{
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if (OnEventRaised != null)
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OnEventRaised.Invoke(value);
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}
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}
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