您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
43 行
1.2 KiB
43 行
1.2 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class SlimeCritterAttackController : MonoBehaviour
|
|
{
|
|
// Reference of the player transform to compute the propel target position
|
|
[SerializeField]
|
|
private TransformAnchor _playerTransform;
|
|
|
|
// Propel factor is the proportion of the distance between the critter and the player crossed by the critter during the propel animation
|
|
[SerializeField]
|
|
private float _propelFactor = 1.0f;
|
|
|
|
// Duration of the propel section of the animation.
|
|
[SerializeField]
|
|
private float _propelDuration = 0.2f;
|
|
|
|
private float _innerTime = 0.0f;
|
|
private Vector3 _propelTargetVector = default;
|
|
|
|
// When the attack starts, the position targeted by the attack is determined and is not changed afterward
|
|
public void SetAttackTarget()
|
|
{
|
|
_propelTargetVector = (_playerTransform.Transform.position - transform.position) * _propelFactor / _propelDuration;
|
|
}
|
|
|
|
// Trigger the propel movement during the attack
|
|
public void AttackPropelTrigger()
|
|
{
|
|
_innerTime = _propelDuration;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (_innerTime > 0)
|
|
{
|
|
transform.position += _propelTargetVector * Time.deltaTime;
|
|
_innerTime -= Time.deltaTime;
|
|
}
|
|
}
|
|
}
|