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28 行
597 B
28 行
597 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Attack : MonoBehaviour
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{
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[SerializeField] private AttackConfigSO _attackConfigSO;
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public AttackConfigSO AttackConfig => _attackConfigSO;
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private void Awake()
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{
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gameObject.SetActive(false);
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}
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private void OnTriggerEnter(Collider other)
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{
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// Avoid friendly fire!
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if (!other.CompareTag(gameObject.tag))
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{
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if (other.TryGetComponent(out Damageable damageableComp))
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{
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if (!damageableComp.GetHit)
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damageableComp.ReceiveAnAttack(_attackConfigSO.AttackStrength);
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}
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}
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}
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}
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