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28 行
675 B
28 行
675 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MusicPlayer : MonoBehaviour
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{
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[SerializeField] private VoidEventChannelSO _onSceneReady = default;
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[SerializeField] private AudioCueEventChannelSO _playMusicOn = default;
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[SerializeField] private GameSceneSO _thisSceneSO = default;
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[SerializeField] private AudioConfigurationSO _audioConfig = default;
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private void OnEnable()
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{
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_onSceneReady.OnEventRaised += PlayMusic;
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}
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private void OnDisable()
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{
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_onSceneReady.OnEventRaised -= PlayMusic;
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}
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private void PlayMusic()
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{
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_playMusicOn.RaisePlayEvent(_thisSceneSO.musicTrack, _audioConfig);
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}
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}
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