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2.5 KiB

using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Localization.Components;
namespace UnityEditor.Localization.Plugins.TMPro
{
internal static class LocalizeComponent_TMProFont
{
[MenuItem("CONTEXT/TextMeshProUGUI/Localize String And Font")]
static void LocalizeTMProText(MenuCommand command)
{
var target = command.context as TextMeshProUGUI;
SetupForStringLocalization(target);
SetupForFontLocalization(target);
}
public static MonoBehaviour SetupForStringLocalization(TextMeshProUGUI target)
{
//Avoid adding the component multiple times
if (target.GetComponent<LocalizeStringEvent>() != null)
return null;
var comp = Undo.AddComponent(target.gameObject, typeof(LocalizeStringEvent)) as LocalizeStringEvent;
var setStringMethod = target.GetType().GetProperty("text").GetSetMethod();
var methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction<string>), target, setStringMethod) as UnityAction<string>;
Events.UnityEventTools.AddPersistentListener(comp.OnUpdateString, methodDelegate);
const int kMatchThreshold = 5;
var foundKey = LocalizationEditorSettings.FindSimilarKey(target.text);
if (foundKey.collection != null && foundKey.matchDistance < kMatchThreshold)
{
comp.StringReference.TableEntryReference = foundKey.entry.Id;
comp.StringReference.TableReference = foundKey.collection.TableCollectionNameReference;
}
return null;
}
public static MonoBehaviour SetupForFontLocalization(TextMeshProUGUI target)
{
//Avoid adding the component multiple times
if (target.GetComponent<LocalizeTMProFontEvent>() != null)
return null;
var comp = Undo.AddComponent(target.gameObject, typeof(LocalizeTMProFontEvent)) as LocalizeTMProFontEvent;
var setFontMethod = target.GetType().GetProperty("font").GetSetMethod();
var methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction<TMP_FontAsset>), target, setFontMethod) as UnityAction<TMP_FontAsset>;
Events.UnityEventTools.AddPersistentListener(comp.OnUpdateAsset, methodDelegate);
//Find font table and set it up automatically
var collections = LocalizationEditorSettings.GetAssetTableCollections();
foreach (var tableCollection in collections)
{
if (tableCollection.name == "Fonts")
{
comp.AssetReference.TableReference = tableCollection.TableCollectionNameReference;
foreach (var entry in tableCollection.SharedData.Entries)
{
if (entry.Key == "font")
comp.AssetReference.TableEntryReference = entry.Id;
}
}
}
return null;
}
}
}