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22 行
874 B
22 行
874 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Is In Particular GameState")]
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public class IsInSpecificGameStateSO : StateConditionSO<IsInSpecificGameStateCondition>
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{
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[UnityEngine.Serialization.FormerlySerializedAs("_currentGameState")] public GameState gameStateToCheck;
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[UnityEngine.Serialization.FormerlySerializedAs("gameStateManager")] public GameStateSO gameStateSO;
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protected override Condition CreateCondition() => new IsInSpecificGameStateCondition();
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}
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public class IsInSpecificGameStateCondition : Condition
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{
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private IsInSpecificGameStateSO _originSO => (IsInSpecificGameStateSO)base.OriginSO; // The SO this Condition spawned from
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protected override bool Statement()
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{
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return _originSO.gameStateToCheck == _originSO.gameStateSO.CurrentGameState;
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}
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}
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