这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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41 行
1.5 KiB

using UnityEditor;
using UnityEngine;
using UOP1.StateMachine;
[CustomEditor(typeof(AnimatorParameterActionSO)), CanEditMultipleObjects]
public class AnimatorParameterActionSOEditor : CustomBaseEditor
{
public override void OnInspectorGUI()
{
base.DrawNonEditableScriptReference<AnimatorParameterActionSO>();
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("whenToRun"));
EditorGUILayout.Space();
EditorGUILayout.LabelField("Animator Parameter", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(serializedObject.FindProperty("parameterName"), new GUIContent("Name"));
// Draws the appropriate value depending on the type of parameter this SO is going to change on the Animator
SerializedProperty animParamValue = serializedObject.FindProperty("parameterType");
EditorGUILayout.PropertyField(animParamValue, new GUIContent("Type"));
switch (animParamValue.intValue)
{
case (int)AnimatorParameterActionSO.ParameterType.Bool:
EditorGUILayout.PropertyField(serializedObject.FindProperty("boolValue"), new GUIContent("Desired value"));
break;
case (int)AnimatorParameterActionSO.ParameterType.Int:
EditorGUILayout.PropertyField(serializedObject.FindProperty("intValue"), new GUIContent("Desired value"));
break;
case (int)AnimatorParameterActionSO.ParameterType.Float:
EditorGUILayout.PropertyField(serializedObject.FindProperty("floatValue"), new GUIContent("Desired value"));
break;
}
serializedObject.ApplyModifiedProperties();
}
}