这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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1.9 KiB

using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
using Moment = UOP1.StateMachine.StateAction.SpecificMoment;
/// <summary>
/// This Action handles updating the game state.
/// </summary>
[CreateAssetMenu(fileName = "ChangeGameState", menuName = "State Machines/Actions/Change GameState")]
public class ChangeGameStateActionSO : StateActionSO
{
public GameState NewGameState => _newGameState;
[Tooltip("GameState to change to")]
[SerializeField] GameState _newGameState = default;
[SerializeField] Moment _whenToRun = default;
[SerializeField] private GameStateSO _gameState = default;
protected override StateAction CreateAction() => new ChangeGameStateAction(_newGameState, _gameState, _whenToRun);
}
public class ChangeGameStateAction : StateAction
{
[Tooltip("GameState to change to")]
private GameState _newGameState = default;
private GameStateSO _gameStateSO = default;
private Moment _whenToRun = default;
public ChangeGameStateAction()
{
}
public ChangeGameStateAction(GameState newGameState, GameStateSO gameStateSO, Moment whenToRun)
{
_newGameState = newGameState;
_gameStateSO = gameStateSO;
_whenToRun = whenToRun;
}
Transform _transform = default;
public override void Awake(StateMachine stateMachine)
{
_transform = stateMachine.transform;
}
void ChangeState()
{
switch (_newGameState)
{
case GameState.Combat:
_gameStateSO.ChangeStateToCombat(_transform);
break;
case GameState.Gameplay:
_gameStateSO.ChangeStateFromCombat(_transform);
break;
default:
_gameStateSO.UpdateGameState(_newGameState);
break;
}
}
public override void OnStateEnter()
{
if (_whenToRun == Moment.OnStateEnter)
{
ChangeState();
}
}
public override void OnStateExit()
{
if (_whenToRun == Moment.OnStateExit)
{
ChangeState();
}
}
public override void OnUpdate()
{
}
}