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33 行
627 B
33 行
627 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Protagonist : MonoBehaviour
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{
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public InputReader inputReader;
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//Adds listeners for events being triggered in the InputReader script
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private void OnEnable()
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{
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inputReader.jumpEvent += OnJump;
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inputReader.moveEvent += OnMove;
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//...
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}
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//Removes all listeners to the events coming from the InputReader script
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private void OnDisable()
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{
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//...
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}
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private void OnMove(Vector2 movement)
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{
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Debug.Log("Move " + movement);
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}
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private void OnJump()
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{
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Debug.Log("JUMP");
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}
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}
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