这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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GitHub 87e0c403 Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
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Alert.asset Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
Alert.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Attack.asset Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
Attack.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Dying.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Dying.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Fighting.asset Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
Fighting.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
GettingHit.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
GettingHit.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Idle.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Idle.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Killed.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Killed.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Reloading.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Reloading.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Spawning.asset Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
Spawning.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前