这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// An instance of the health of a character, be it the player or an NPC.
/// The initial values are usually contained in another SO of type HealthConfigSO.
/// </summary>
[CreateAssetMenu(fileName = "PlayersHealth", menuName = "EntityConfig/Player's Health")]
public class HealthSO : ScriptableObject
{
[Tooltip("The initial health")]
[SerializeField][ReadOnly] private int _maxHealth;
[SerializeField][ReadOnly] private int _currentHealth;
public int MaxHealth => _maxHealth;
public int CurrentHealth => _currentHealth;
public void SetMaxHealth(int newValue)
{
_maxHealth = newValue;
}
public void SetCurrentHealth(int newValue)
{
_currentHealth = newValue;
}
public void InflictDamage(int DamageValue)
{
_currentHealth -= DamageValue;
}
public void RestoreHealth(int HealthValue)
{
_currentHealth += HealthValue;
if(_currentHealth > _maxHealth)
_currentHealth = _maxHealth;
}
}