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29 行
886 B
29 行
886 B
using System.Collections.Generic;
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using UnityEngine;
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namespace UOP1.StateMachine.ScriptableObjects
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{
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public abstract class StateActionSO : ScriptableObject
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{
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/// <summary>
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/// Will create a new custom <see cref="StateAction"/> or return an existing one inside <paramref name="createdInstances"/>
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/// </summary>
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internal StateAction GetAction(StateMachine stateMachine, Dictionary<ScriptableObject, object> createdInstances)
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{
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if (createdInstances.TryGetValue(this, out var obj))
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return (StateAction)obj;
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var action = CreateAction();
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createdInstances.Add(this, action);
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action._originSO = this;
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action.Awake(stateMachine);
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return action;
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}
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protected abstract StateAction CreateAction();
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}
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public abstract class StateActionSO<T> : StateActionSO where T : StateAction, new()
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{
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protected override StateAction CreateAction() => new T();
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}
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}
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