您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
143 行
4.0 KiB
143 行
4.0 KiB
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
using UOP1.StateMachine.ScriptableObjects;
|
|
|
|
namespace UOP1.StateMachine.Editor
|
|
{
|
|
internal class TransitionTableEditorWindow : EditorWindow
|
|
{
|
|
private static TransitionTableEditorWindow _window;
|
|
private static readonly string _uxmlPath = "Assets/Scripts/StateMachine/Editor/TransitionTableEditorWindow.uxml";
|
|
private static readonly string _ussPath = "Assets/Scripts/StateMachine/Editor/TransitionTableEditorWindow.uss";
|
|
private bool _doRefresh;
|
|
|
|
private UnityEditor.Editor _transitionTableEditor;
|
|
|
|
[MenuItem("Transition Table Editor", menuItem = "ChopChop/State Machine/Transition Table Editor")]
|
|
internal static void Display()
|
|
{
|
|
if (_window == null)
|
|
_window = GetWindow<TransitionTableEditorWindow>("Transition Table Editor");
|
|
|
|
_window.Show();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(_uxmlPath);
|
|
var styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>(_ussPath);
|
|
|
|
rootVisualElement.Add(visualTree.CloneTree());
|
|
|
|
string labelClass = $"label-{(EditorGUIUtility.isProSkin ? "pro" : "personal")}";
|
|
rootVisualElement.Query<Label>().Build().ForEach(label => label.AddToClassList(labelClass));
|
|
|
|
rootVisualElement.styleSheets.Add(styleSheet);
|
|
|
|
minSize = new Vector2(480, 360);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update list every time we gain focus
|
|
/// </summary>
|
|
private void OnFocus()
|
|
{
|
|
// Calling CreateListView() from here when the window is docked
|
|
// throws a NullReferenceException in UnityEditor.DockArea:OnEnable().
|
|
if (_doRefresh == false)
|
|
_doRefresh = true;
|
|
}
|
|
|
|
private void OnLostFocus()
|
|
{
|
|
ListView listView = rootVisualElement.Q<ListView>(className: "table-list");
|
|
listView.onSelectionChanged -= OnListSelectionChanged;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!_doRefresh)
|
|
return;
|
|
|
|
CreateListView();
|
|
_doRefresh = false;
|
|
}
|
|
|
|
private void CreateListView()
|
|
{
|
|
var assets = FindAssets();
|
|
ListView listView = rootVisualElement.Q<ListView>(className: "table-list");
|
|
|
|
listView.makeItem = null;
|
|
listView.bindItem = null;
|
|
|
|
listView.itemsSource = assets;
|
|
listView.itemHeight = 16;
|
|
string labelClass = $"label-{(EditorGUIUtility.isProSkin ? "pro" : "personal")}";
|
|
listView.makeItem = () =>
|
|
{
|
|
var label = new Label();
|
|
label.AddToClassList(labelClass);
|
|
return label;
|
|
};
|
|
listView.bindItem = (element, i) => ((Label)element).text = assets[i].name;
|
|
listView.selectionType = SelectionType.Single;
|
|
|
|
listView.onSelectionChanged += OnListSelectionChanged;
|
|
}
|
|
|
|
private void OnListSelectionChanged(List<object> list)
|
|
{
|
|
IMGUIContainer editor = rootVisualElement.Q<IMGUIContainer>(className: "table-editor");
|
|
editor.onGUIHandler = null;
|
|
|
|
if (list.Count == 0)
|
|
return;
|
|
|
|
var table = (TransitionTableSO)list[0];
|
|
if (table == null)
|
|
return;
|
|
|
|
if (_transitionTableEditor == null)
|
|
_transitionTableEditor = UnityEditor.Editor.CreateEditor(table, typeof(TransitionTableEditor));
|
|
else
|
|
UnityEditor.Editor.CreateCachedEditor(table, typeof(TransitionTableEditor), ref _transitionTableEditor);
|
|
|
|
editor.onGUIHandler = () =>
|
|
{
|
|
if (!_transitionTableEditor.target)
|
|
{
|
|
editor.onGUIHandler = null;
|
|
return;
|
|
}
|
|
|
|
ListView listView = rootVisualElement.Q<ListView>(className: "table-list");
|
|
if ((Object)listView.selectedItem != _transitionTableEditor.target)
|
|
{
|
|
var i = listView.itemsSource.IndexOf(_transitionTableEditor.target);
|
|
listView.selectedIndex = i;
|
|
if (i < 0)
|
|
{
|
|
editor.onGUIHandler = null;
|
|
return;
|
|
}
|
|
}
|
|
|
|
_transitionTableEditor.OnInspectorGUI();
|
|
};
|
|
}
|
|
|
|
|
|
private TransitionTableSO[] FindAssets()
|
|
{
|
|
var guids = AssetDatabase.FindAssets($"t:{nameof(TransitionTableSO)}");
|
|
var assets = new TransitionTableSO[guids.Length];
|
|
for (int i = 0; i < guids.Length; i++)
|
|
assets[i] = AssetDatabase.LoadAssetAtPath<TransitionTableSO>(AssetDatabase.GUIDToAssetPath(guids[i]));
|
|
|
|
return assets;
|
|
}
|
|
}
|
|
}
|