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79 行
2.0 KiB
79 行
2.0 KiB
using UOP1.StateMachine.ScriptableObjects;
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namespace UOP1.StateMachine
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{
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/// <summary>
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/// Class that represents a conditional statement.
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/// </summary>
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public abstract class Condition : IStateComponent
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{
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private bool _isCached = false;
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private bool _cachedStatement = default;
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internal StateConditionSO _originSO;
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protected StateConditionSO OriginSO => _originSO;
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/// <summary>
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/// Specify the statement to evaluate.
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/// </summary>
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/// <returns></returns>
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protected abstract bool Statement();
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/// <summary>
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/// Wrap the <see cref="Statement"/> so it can be cached.
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/// </summary>
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internal bool GetStatement()
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{
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if (!_originSO.cacheResult)
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return Statement();
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if (!_isCached)
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{
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_isCached = true;
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_cachedStatement = Statement();
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}
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return _cachedStatement;
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}
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internal void ClearStatementCache()
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{
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_isCached = false;
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}
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/// <summary>
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/// Awake is called when creating a new instance. Use this method to cache the components needed for the condition.
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/// </summary>
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/// <param name="stateMachine">The <see cref="StateMachine"/> this instance belongs to.</param>
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public virtual void Awake(StateMachine stateMachine) { }
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public virtual void OnStateEnter() { }
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public virtual void OnStateExit() { }
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}
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/// <summary>
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/// Struct containing a Condition and its expected result.
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/// </summary>
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public readonly struct StateCondition
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{
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internal readonly StateMachine _stateMachine;
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internal readonly Condition _condition;
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internal readonly bool _expectedResult;
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public StateCondition(StateMachine stateMachine, Condition condition, bool expectedResult)
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{
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_stateMachine = stateMachine;
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_condition = condition;
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_expectedResult = expectedResult;
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}
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public bool IsMet()
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{
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bool statement = _condition.GetStatement();
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bool isMet = statement == _expectedResult;
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#if UNITY_EDITOR
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_stateMachine._debugger.TransitionConditionResult(_condition._originSO.name, statement, isMet);
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#endif
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return isMet;
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}
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}
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}
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