您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
94 行
2.5 KiB
94 行
2.5 KiB
using UOP1.Factory;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace UOP1.Pool
|
|
{
|
|
/// <summary>
|
|
/// A generic pool that generates members of type T on-demand via a factory.
|
|
/// </summary>
|
|
/// <typeparam name="T">Specifies the type of elements to pool.</typeparam>
|
|
public abstract class PoolSO<T> : ScriptableObject, IPool<T>
|
|
{
|
|
protected readonly Stack<T> Available = new Stack<T>();
|
|
/// <summary>
|
|
/// The factory which will be used to create <typeparamref name="T"/> on demand.
|
|
/// </summary>
|
|
public abstract IFactory<T> Factory { get; set; }
|
|
protected bool HasBeenPrewarmed { get; set; }
|
|
|
|
protected virtual T Create()
|
|
{
|
|
return Factory.Create();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Prewarms the pool with a <paramref name="num"/> of <typeparamref name="T"/>.
|
|
/// </summary>
|
|
/// <param name="num">The number of members to create as a part of this pool.</param>
|
|
/// <remarks>NOTE: This method can be called at any time, but only once for the lifetime of the pool.</remarks>
|
|
public virtual void Prewarm(int num)
|
|
{
|
|
if (HasBeenPrewarmed)
|
|
{
|
|
Debug.LogWarning($"Pool {name} has already been prewarmed.");
|
|
return;
|
|
}
|
|
for (int i = 0; i < num; i++)
|
|
{
|
|
Available.Push(Create());
|
|
}
|
|
HasBeenPrewarmed = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Requests a <typeparamref name="T"/> from this pool.
|
|
/// </summary>
|
|
/// <returns>The requested <typeparamref name="T"/>.</returns>
|
|
public virtual T Request()
|
|
{
|
|
return Available.Count > 0 ? Available.Pop() : Create();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Batch requests a <typeparamref name="T"/> collection from this pool.
|
|
/// </summary>
|
|
/// <returns>A <typeparamref name="T"/> collection.</returns>
|
|
public virtual IEnumerable<T> Request(int num = 1)
|
|
{
|
|
List<T> members = new List<T>(num);
|
|
for (int i = 0; i < num; i++)
|
|
{
|
|
members.Add(Request());
|
|
}
|
|
return members;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <typeparamref name="T"/> to the pool.
|
|
/// </summary>
|
|
/// <param name="member">The <typeparamref name="T"/> to return.</param>
|
|
public virtual void Return(T member)
|
|
{
|
|
Available.Push(member);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <typeparamref name="T"/> collection to the pool.
|
|
/// </summary>
|
|
/// <param name="members">The <typeparamref name="T"/> collection to return.</param>
|
|
public virtual void Return(IEnumerable<T> members)
|
|
{
|
|
foreach (T member in members)
|
|
{
|
|
Return(member);
|
|
}
|
|
}
|
|
|
|
public virtual void OnDisable()
|
|
{
|
|
Available.Clear();
|
|
HasBeenPrewarmed = false;
|
|
}
|
|
}
|
|
}
|