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12 行
318 B
12 行
318 B
using UnityEngine;
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using UOP1.Factory;
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[CreateAssetMenu(fileName = "NewParticleFactory", menuName = "Factory/Particle Factory")]
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public class ParticleFactorySO : FactorySO<ParticleSystem>
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{
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public override ParticleSystem Create()
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{
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return new GameObject("ParticleSystem").AddComponent<ParticleSystem>();
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}
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}
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