这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

80 行
1.5 KiB

using System.Collections.Generic;
using UnityEngine;
// Created with collaboration from:
// https://forum.unity.com/threads/inventory-system.980646/
[CreateAssetMenu(fileName = "Inventory", menuName = "Inventory/Inventory", order = 51)]
public class Inventory : ScriptableObject
{
[Tooltip("The collection of items and their quantities.")]
[SerializeField]
private List<ItemStack> _items = new List<ItemStack>();
public List<ItemStack> Items => _items;
public void Add(Item item, int count = 1)
{
if (count <= 0)
return;
for (int i = 0; i < _items.Count; i++)
{
ItemStack currentItemStack = _items[i];
if (item == currentItemStack.Item)
{
currentItemStack.Amount += count;
return;
}
}
_items.Add(new ItemStack(item, count));
}
public void Remove(Item item, int count = 1)
{
if (count <= 0)
return;
for (int i = 0; i < _items.Count; i++)
{
ItemStack currentItemStack = _items[i];
if (currentItemStack.Item == item)
{
currentItemStack.Amount -= count;
if (currentItemStack.Amount <= 0)
_items.Remove(currentItemStack);
return;
}
}
}
public bool Contains(Item item)
{
for (int i = 0; i < _items.Count; i++)
{
if (item == _items[i].Item)
{
return true;
}
}
return false;
}
public int Count(Item item)
{
for (int i = 0; i < _items.Count; i++)
{
ItemStack currentItemStack = _items[i];
if (item == currentItemStack.Item)
{
return currentItemStack.Amount;
}
}
return 0;
}
}