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18 行
429 B
18 行
429 B
using UnityEngine;
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// Created with collaboration from:
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// https://forum.unity.com/threads/inventory-system.980646/
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public class InventoryController : MonoBehaviour
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{
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[SerializeField]
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private Inventory _inventory = default;
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private void OnTriggerEnter(Collider other)
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{
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if (other.TryGetComponent<ItemInstance>(out ItemInstance itemInstance))
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{
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_inventory.Add(itemInstance.Item);
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Destroy(itemInstance);
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}
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}
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}
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