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23 行
699 B
23 行
699 B
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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public class DialogueClip : PlayableAsset, ITimelineClipAsset
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{
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[SerializeField] private DialogueBehaviour _template = default;
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[HideInInspector] public CutsceneManager cutsceneManager;
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// Having ClipCaps set to None makes sure that the clips can't be blended, extrapolated, looped, etc.
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public ClipCaps clipCaps
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{
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get { return ClipCaps.None; }
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}
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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_template.cutsceneManager = cutsceneManager;
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ScriptPlayable<DialogueBehaviour> playable = ScriptPlayable<DialogueBehaviour>.Create(graph, _template);
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return playable;
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}
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}
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